![]() We i usually kill the enemy commander its because of a random nuke or a bombarding rush. im no genius in coding but im sure its not that hard to make the option available in skirmishes. The thing i cant belive is that i ask the dev on STEAM discution about if one day we will get an alternate win condition and one of them told be" its coming soon" like 4years ago. not necessarily, just add a Kill all enginneer or kill all production building for example would be perfect. Imagine having to clean up AI on multiple large planets would be such a pain. pvp is great lol while I want domination mode, killing a commander is either when your already winning, or last chance to snag a win. i've ask for this if it would be a thing 4 years ago. you kill the stupid ai commander and its done. Originally posted by Mathspode (Qc):STILLL NO ALTERNATE WIN CONDITION. I have always wondered why a scripting mission editor was either never considered for this game or left cut from the game due to time/money. Supreme commander has an option for kill commander or kill all buildings (starcraft 2 uses this one for its ranked games and standard rts play) Planetary annihilation never went that route, it stuck to the original formula which stuck to the loyal fan base and kept the mission types to the original limited "kill commander" type. scripting would open up warcraft 3 style custom games, which was the main reason i played that game more than supreme commander back then. Mission scripting was the main thing that made starcraft stand above total annihilation back in the day (that plus the countless bugs in that original game). Planetary Annihilation: Titans is £6/$7.50/€6.25 for the next 48 hours, £23.79 normally, and free if you backed the original Kickstarter.Originally posted by Mathspode (Qc):STILLL NO ALTERNATE WIN CONDITION. But heck, all these years later, I find the commitment of those who have stuck with it admirable. There are legitimate criticisms to be made of Titans as a game, and of its developers for what was promised on the original Kickstarter versus what was released. Month on month, the game averages about 200-300 players, about as many as it's had every month since three months after its release in 2015. At the time of writing, Planetary Annihilation: Titans has 531 concurrent players, a small number that's been bolstered by discounted sales over Christmas. It's nothing to make you change your mind if you didn't like the game before, but it's lovely for those players who have continued to play it. They formed Planetary Annihilation Inc, and since then have released balance, performance, and quality-of-life updates for the game while also running tournaments for its small community. This wasn't the end of PA, though, because back in 2018 a small group of developers on the original game gained permission to break away from Uber and take Planetary Annihilation with them. A sad end for the studio that also made Monday Night Combat.) (Uber, by the way, would later team up with Take Two to produce Kerbal Space Program 2, rename the studio Star Theory, refuse a buy-out, and shut down in early 2020 after much of their staff was poached. Planetary Annihilation was Kickstarted 8 years ago, released to middling reviews and audience anger about missing features, re-released as Planetary Annihilation: Titans in 2015, and then mostly set aside by its developers Uber Entertainment because it wasn't profitable to continue work on. It's easy to toil away on something enormously popular, which - with the exception of Among Us - all of the other games mentioned above always have been. To see this content please enable targeting cookies. Worthy games, but I'm going to make a belated pitch for a left field contender: Planetary Annihilation: Titans, a real-time strategy game that hoped to follow in Supreme Commander's big robot footsteps, and which has been quietly humming away under new developers for the past couple of years. The other nominees were Among Us, Terraria, The Witcher 3 and No Man's Sky. ![]() Naturally, the award goes to games with big, satisfied communities with lots of players to vote, and in 2020 the award went to Valve's own Counter-Strike: Global Offensive. It's designed to reward a developer that has been continually updating a game for years. ![]() One of Valve's yearly, player-voted Steam Awards is called the "Labor Of Love" award.
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